01 / Selected work
Here is a closer look at one project.
02 / How I work
I do most of the design work before I open Storyline.
These three habits come from my current project, and each one changed what I ended up building.
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I ask what's really happening.
I interview the people close to the work and check whether training is the right fix before I build anything. On this project, most of the fixes turned out to be about roles, workflow, and board setup.
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I build practice around real decisions.
I write activities around the choices people make on the job. I put the feedback beside the learner's own answers so they can compare the two and see why a choice matters.
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I test it the way a learner would use it.
I check color contrast against WCAG, write the alt text, and go through each screen with only a keyboard. That keyboard pass found a focus problem that automated tests had missed.
03 / About me
A teacher’s perspective, a designer’s curiosity.
always asking why
I’m Annie, a learning experience designer who started in the classroom. Four years teaching middle school math taught me to notice where people get stuck and build practice that helps them move forward.
At Amplify, I developed interactive math experiences and tested lessons for quality, accessibility, and screen reader compatibility. Now I bring that mix of instructional judgment, interaction design, and attention to detail to workplace learning.
I have a master’s in education, a love of illustration, and a practical approach to AI: it can help with the production, while I own the design decisions.
28
educators and coaches trained
6 barriers
found in my needs analysis, and 1 that training could fix
21 slides
storyboarded for a scenario-based Storyline module